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Othercide classes
Othercide classes









othercide classes

Visually, it's striking, with a very unique art style and a lot of personality. Quizá más adelante.Ī very interesting mix of roguelike and tactical strategy, with mechanics like the timeline that work like a charm, but held back by a quite repetitive structure without enough variety to justify the amount of grinding required to move forward. Tampoco ayuda nada el pico de dificultad que aparece en la cuarta "era", que básicamente te obliga a reiniciar si quieres progresar.Įs un buen juego y me gustaría acabarlo, pero ahora mismo no tengo las ganas ni la paciencia para hacerlo. Hay un juego de estrategia muy potente aquí, pero el tener que reiniciar todo desde el principio sin apenas variedad hace que, una vez llevas unas 20 horas, ya no tengas las mismas ganas de progresar porque vas a ver más de lo mismo. Visualmente es muy llamativo, tiene un estilo artístico muy único y muchísima personalidad. Una mezcla de roguelike y estrategia táctica muy interesante, con mecánicas como la línea temporal que funcionan de maravilla, pero que se ve lastrado por una estructura bastante repetitiva sin la suficiente variedad como para justificar la cantidad de grindeo que es necesario hacer para progresar. Not sure the Roguelike aspect is really suitable as a strategy title. It doesn't nail everything it tries but it's really unique and for that alone I would always say to give it a try. It's exactly my type of indie / AA game trying out something a little different.

othercide classes

Overall I had a really good time with this I'm not going to lie. The first boss theme as it builds up to a crescendo at the end is just sublime: The voice acting is also of extremely high quality matching the tone of the game perfectly and some of the music is simply sublime. The games character designs and level visuals are absolutely gorgeous. It's a bizarre game in a lot of ways but I must say it absolutely nails it's mostly monotone aesthetic. Though you can save resources to skip ages or start with higher level Daughters it just raises the question of why have it as a Roguelike at all except for to pad out the experience? Levels are pretty repetitive with only a certain amount of maps and though some events pop up occasionally they do nothing but adjust some stats giving no variety to the repetition. some battles can take a while and runs even longer for a turn based strategy game and this simply does not conduct well as a Roguelike. The big flaw for me though is simply the genre of the game itself.

othercide classes

It's a great fun system but it does make the Soulslinger (duel wielding pistols) unbalanced to the point at the end it was the only class I used due to their power, range, traits and interrupt attacks allowing them to absolutely crush enemies and bosses. The highlight of the combat is balancing your skill and movement usage with the turn based system to abuse taking turns by stacking and planning ahead. As you kill enemies they drop Mother's memories which are both equipped for bonuses for your character skills as well as lore notes to give background of events to explain story elements of this cosmic horror tale I enjoyed. Skills are pretty varied from direct attacks, buffs, area of effect attacks and even attacks that interrupt enemy attacks in some way. Each class has a variety of skills they learn as they level up and depending on what level they are and their actions in battle they gain permanent character traits which steadily make them a force to be reckoned with. You can choose up to 4 classes for your daughters, a Shieldbarer, Blade master, Scythe wielder and the Soulslinger. so that you can progress further each time. If you lose you can reset your run from the start but using resources to add modifiers making your daughters stronger such as dealing more damage, starting at higher levels, resurrecting characters from previous runs etc. Othercide is set over five ages, each age with a boss at the end your characters known as Daughters have to defeat.

othercide classes

Imagine if Sin City, H.P Lovecraft, X-Com and Ciri from the Witcher merged together into a tough roguelike strategy RPG and you get Othercide.











Othercide classes